2317 MANAGEMENT INFORMATION SYSTEMS (WİTHOUT THESİS) (E

GENERAL INFORMATION
Department of Management Information Systems is a department that is intertwined with technology. There are many departments related to management information systems in universities of developed knowledge-based economies around the world. Moreover the existence of such departments is an indicator of the development of countries. In our country, the number of management information systems is very few compared to the number of existing universities. Examples abroad: Department of Management Information Systems, Eller College of Management, The University of Arizona, Arizona, USA. - Department of Management Information Systems, Lee Business School, University of Nevada, Las Vegas, USA. Department of Management Information Systems at College of Business Administration Home, Kent State University, Kent, Ohio, USA The University of Alabama, which is among the top 200 universities in the world ranking in the social sciences (QS World university Rankings) contain management, information systems and quantitative methods (decision making techniques). Similarly, at the University of Illinois (ULC), which is in the top 150, informatics and decision sciences are under a single department. In Saint Louis University, information technology management and decision sciences are combined in the single department. On the other hand, at Carnegie Mellon University, which is among the top 100 universities, there is a faculty called School of Information Systems & Management which contains these disciplines. Although in recent years, demand for people who studied education of Management Information Systems increasing, the number of people with this property are very few in Turkey. Therefore, it is predicted that our graduates have many employment opportunities and their income will be higher than the average income of university graduates.

Objective
The purpose of Pamukkale University Management Information Systems Department undergraduate/graduate programs is to train students who can develop and manage information systems in businesses, solve problems and make decisions professionally, and have business knowledge at a level to manage information economy businesses, and to establish their academic infrastructure.


Admission Requirements
Students will be admitted to Interdisciplinary Management Information Systems Master's programs in accordance with the PAU Graduate Education Regulations and the decision of the PAU Graduate School Board, provided that they graduate from a 4-year undergraduate program at least.

Graduation Requirements
Students must take 60 ECTS courses and complete a term project of 30 ECTS.

Career Opportunties
Our graduates can work in the public and private sectors.

Qualification Awarded
Management Information Systems

Level of Qualification
Yüksek Lisans - Second Cycle (Master's Degree)

Recognition of Prior Learning
Recognition of previous structured lectures in Turkish Higher Education Institutions, transitions in vertical, horizontal and university are realized within the scope of the "Higher Education Regulations", "REGULATION BETWEEN THE BACHELORS AND GRADUATE DEGREE PROGRAMS, ON HIGHER EDUCATION AND TRANSITION BETWEEN DOUBLE MAJOR DALL, SIDE DALL AND CREDIT TRANSFER STANDARDS

Qualification Requirements and Regulations
Students must take 60 ECTS courses and complete a term project of 30 ECTS.

Access to Further Studies
May apply to PhD programs

Mode of Study
Full Time

Examination Regulations, Assessment and Grading
Measurement and evaluation methods that is applied for each course, is detailed in "Course Structure&ECTS Credits".

Contact (Programme Director or Equivalent)
PositionName SurnamePhoneFaxE-Mail
HEAD OF THE DEPARTMENT OF INSTITUTEProf. Dr. SELÇUK BURAK HAŞILOĞLU  hasiloglu@pau.edu.tr


PROGRAM LEARNING OUTCOMES
1Ability to work in a team and ability to work individually
2Strong written and verbal communication skills, good at least one foreigner language, ability to write and present technical reports
3To have the effective oral and verbal communication skills, correctly interpreting developments and decision making skills.
4Believing in lifelong learning and improvement in technology
5Responsible in ethical principles of proficiency.
6Ability to transform individual enterprises to general benefit of society.
7Possession of theoretical and applied knowledge in computer sciences
8Possession of skills for designing a system, subsystem or a process to meet specified requirements
9Possession of skills for designing experiments, conducting experiments, data collection and analysis
10Understands and applies basic functions and concepts of information aidad business science.
11Uses information based current methods and technologies of business in institutional context.
12Defines potential problems about business and solves them with information based methods.
TEACHING & LEARNING METHODS
NameComments
LecturingLecturing is one of the methods that come first, where the teacher is in the center. It is a method where the teacher actively describes topics and the students are passive listeners. With this method, lesson proceeds in the form of report, description and explanation.
DebateDepending on the situation, debate is a tool that allows all students, or a specific portion of the class to participate in the lesson. In this method, members of the group discuss a topic by addressing the various points of view and discuss alternative opinions about problem-solving.
DemonstrationIn this method the teacher demonstrates, an experiment, test, in front of the class. And then assists students to do so too. Students learn not only by just by looking and watching, but also by taking part and participating. This method is usually applied when teaching skills.
Case Study Case studies require students to actively participate while using an analytical perspective to think about real and problematic events. The problematic event may be real or very close to real life. Student(s) working on the documents that include the necessary data and descriptions of the
Problem SolvingThe name given to any doubt or ambiguity that arises is, a problem. Problems which usually have a role in human life, that have preventing or annoying aspects are solved by considering the stages of scientific methods. (a) Problems are determined. (b) The problem is identified. 
Cooperative LearningCooperative Learning is; a kind of learning that is based on the students working together for a common purpose. Children with different skills come together in heterogeneous groups to learn by helping each other. Students gain experiences such as becoming aware of the unity
PerformanceIn this method, the teacher performs activities such as experiments and demonstrations in front of the class, students try to learn by looking and watching. This method is usually applied where there are limited facilities and in dealing with dangerous experimental situations.
Questions –AnswersThe different types of Questions used (associative, differential, assessment, requesting information, motivating, and brainstorming) although students get in to more active positions during the process; the method is teacher-centered. If possible Questions, that serve a purpose and
Concept MapsExpress a relation network, based on figures, graphics and words propositions and principles. It enables visual learning. These steps are followed: 1) Concepts about the subjects to be taught are listed. 2) The name of the subject that will be taught is written at the top.3) Relations between
Cooperative LearningCooperative Learning is; a kind of learning that is based on students working together for a common purpose. Children with different skills come together in heterogeneous groups and learn by helping each other. Students gain experiences such as becoming aware of the unity within the
Scenario-based teaching Although it is similar to the Case Study method, there is a fictional approach in the scenario. The subject can be presented by inserting it in to a fiction and can also lead the student’s to producing their own scenarios.
ProjectProject-based learning is a learning way which leads students to deal with interesting problems and to create extraordinary products at the end of this. It allows students to use their creativity and it requires them to look at events perceptively.
Testing Means reaching results by using various information with certain mechanisms, which are set up to imitate natural events in artificial environments and to have students take a certain topics and applying them to reach certain aims/objectives. Nature researchers, scientists, and educators
Brainstorming Brainstorming is a group work process that has been regulated to reach solutions for a problem without limitations or evaluation. The purpose of brainstorming is to make it easier for students to express themselves and to generate ideas. This technique is used as a high-level discussion

PO - NQF-HETR Relation
NQF-HETR CategoryNQF-HETR Sub-CategoryNQF-HETRLearning Outcomes
INFORMATION  01
INFORMATION  02
SKILLS  01
SKILLS  02
SKILLS  03
COMPETENCIESCommunication and Social Competence 01
COMPETENCIESCommunication and Social Competence 02
COMPETENCIESCommunication and Social Competence 03
COMPETENCIESCommunication and Social Competence 04
COMPETENCIESCompetence to Work Independently and Take Responsibility 01
COMPETENCIESCompetence to Work Independently and Take Responsibility 02
COMPETENCIESCompetence to Work Independently and Take Responsibility 03
COMPETENCIESField Specific Competencies 01
COMPETENCIESField Specific Competencies 02
COMPETENCIESField Specific Competencies 03
COMPETENCIESLearning Competence 01
    

PO - FOE (Academic)
FOE CategoryFOE Sub-CategoryFOELearning Outcomes
INFORMATION  01
INFORMATION  02
SKILLS  01
SKILLS  02
COMPETENCIESCommunication and Social Competence 01
COMPETENCIESCommunication and Social Competence 02
COMPETENCIESCommunication and Social Competence 03
COMPETENCIESCompetence to Work Independently and Take Responsibility 01
COMPETENCIESField Specific Competencies 01
COMPETENCIESLearning Competence 01
    

PO - FOE (Vocational)
FOE CategoryFOE Sub-CategoryFOELearning Outcomes
INFORMATION  01
INFORMATION  02
SKILLS  01
SKILLS  02
SKILLS  03
SKILLS  04
COMPETENCIESCommunication and Social Competence 01
COMPETENCIESCommunication and Social Competence 02
COMPETENCIESCommunication and Social Competence 03
COMPETENCIESCompetence to Work Independently and Take Responsibility 01
COMPETENCIESField Specific Competencies 01
COMPETENCIESLearning Competence 01
COMPETENCIESLearning Competence 02
    

COURS STRUCTURE & ECTS CREDITS
Year :
Course Plan

1st Semester Course Plan
Course CodeCourse TitleL+P HourECTSCourse Type
YOBS 501 SCIENTIFIC RESEARCH AND ETHICS 3+0 6 Compulsory
- Fall Elective 3+1 6 Elective
- Fall Elective 3+1 6 Elective
- Fall Elective 3+1 6 Elective
- Fall Elective 3+1 6 Elective
  Total 30  
1st Semester Elective Groups : Fall Elective

2nd Semester Course Plan
Course CodeCourse TitleL+P HourECTSCourse Type
YOBS 502 DATA ANALYTICS AND METHODS 3+0 6 Compulsory
- Spring Elective 3+1 6 Elective
- Spring Elective 3+1 6 Elective
- Spring Elective 3+1 6 Elective
- Spring Elective 3+1 6 Elective
  Total 30  
2nd Semester Elective Groups : Spring Elective

3rd Semester Course Plan
Course CodeCourse TitleL+P HourECTSCourse Type
YOBS 550 TERM PROJECT 0+0 30 Compulsory
  Total 30  


COURSE & PROGRAM LEARNING OUTCOMES
Year : Compulsory Courses
Course TitleC/EPO 01PO 02PO 03PO 04PO 05PO 06PO 07PO 08PO 09PO 10PO 11PO 12
DATA ANALYTICS AND METHODSC            
SCIENTIFIC RESEARCH AND ETHICSC            
TERM PROJECTC            
Click to add elective courses...
Elective Courses
Course TitleC/EPO 01PO 02PO 03PO 04PO 05PO 06PO 07PO 08PO 09PO 10PO 11PO 12
ADVANCED PROGRAMMING TECHNIQUESE            
ALGORITHM DESIGN AND ANALYSISE            
ARTIFICIAL NEURAL NETWORKSE            
BUSINESS INTELLIGENCE AND APPLICATIONSE            
BUSINESS POLICIES AND STRATEGIESE            
CLOUD COMPUTINGE            
COMPUTER NETWORKS AND SECURITYE            
CURRENT TOPICS IN MANAGEMENT INFORMATION SYSTEMSE            
DATA WAREHOUSE AND DATA MININGE            
DIGITAL BUSINESS MANAGEMENTE            
DIGITAL MARKETINGE            
DISTRIBUTED SYSTEMSE            
EXPERIMENTAL DESIGN AND ANALYSISE            
FUZZY LOGIC AND APPLICATIONSE            
GEOGRAPHIC INFORMATION SYSTEMSE            
INTERNET OF THINGS AND APPLICATIONSE            
INTRODUCTION TO DATA SCIENCEE            
ORGANIZATIONAL BEHAVIOR THEORIESE            
POSTGRADUATE COUNSELINGE            
QUALITATIVE DATA ANALYSISE            
QUANTITATIVE TECHNIQUES FOR DECISION MAKINGE            
SCIENTIFIC DOCUMENT PREPARATIONE            
SOCIAL MEDIA MARKETINGE            
SOCIAL NETWORK ANALYSISE            
SOFTWARE PROJECT MANAGEMENTE            
STRATEGIC INNOVATION MANAGEMENTE            
STRATEGIC MARKETING PLANNINGE            
SYSTEM ANALYSIS AND DESIGNE            
L+P: Lecture and Practice
C: Compulsory
E: Elective
PO: Program Learning Outcomes
TH [5]: Too High
H [4]: High
M [3]: Medium
L [2]: Low
TL [1]: Too Low
None [0]: None
FOE [0]: Field of Education
NQF-HETR : National Qualifications Framework For Higher Education in Turkey