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COURSE INFORMATION
Course CodeCourse TitleL+P HourSemesterECTS
CENG 460INTRODUCTION TO GAME PROGRAMMING3 + 04th Semester3

COURSE DESCRIPTION
Course Level Associate's Degree
Course Type Elective
Course Objective Aim of this course is to teach students to create simple games using one of the major game engines
Course Content History of games, game types, game engines and development platforms, choice of programming languages, game components like scenario, sound, music and models, game mechanics, multiplayer games
Prerequisites No the prerequisite of lesson.
Corequisite No the corequisite of lesson.
Mode of Delivery Face to Face

COURSE LEARNING OUTCOMES
1Students explain game engines and development platforms
2Students choose suitable programming language to develop games
3Students are able to develop various types of simple games
4Students are able to develop multiplayer games

COURSE'S CONTRIBUTION TO PROGRAM
Data not found.

ECTS ALLOCATED BASED ON STUDENT WORKLOAD BY THE COURSE DESCRIPTION
ActivitiesQuantityDuration (Hour)Total Work Load (Hour)
Course Duration (14 weeks/theoric+practical)14342
Hours for off-the-classroom study (Pre-study, practice)14228
Mid-terms144
Final examination144
Total Work Load

ECTS Credit of the Course






78

3
COURSE DETAILS
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L+P: Lecture and Practice
PQ: Program Learning Outcomes
LO: Course Learning Outcomes