| 1 | Distinguishes and compares the STEAM approach from interdisciplinary, multidisciplinary and transdisciplinary educational models with concrete examples. |
| 2 | Applies the design thinking cycle (empathize, define, ideate, prototype, test) and the engineering design process (problem identification, defining criteria and constraints, generating solutions, modeling, testing and iterative improvement) in an integrated manner to a real-world problem. |
| 3 | Designs and produces an original interdisciplinary prototype that integrates science, art and technology components in the context of a Sustainable Development Goal. |
| 4 | Critically uses generative artificial intelligence tools within the framework of academic integrity principles and documents the usage process. |
| 5 | Establishes roles, responsibilities and division of labor within a team composed of members from different disciplines; manages feedback and conflict resolution processes. |
| 6 | Represents project outputs in digital portfolio, juried presentation and public exhibition formats in accordance with academic and visual criteria. |