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COURSE INFORMATION
Course CodeCourse TitleL+P HourSemesterECTS
OMB 5024ARTIFICIAL INTELLIGENCE EDUCATİON THROUGH GAMES AND ART2 + 04th Semester2

COURSE DESCRIPTION
Course Level Bachelor's Degree
Course Type Elective
Course Objective This course aims to introduce the fundamental concepts of artificial intelligence to prospective teachers without technical backgrounds, using interactive methods such as games, theater, and art. Participants will learn how AI works and how it can be used in educational settings in an interactive and creative manner.
Course Content The course is designed to cover the basics of AI and its educational applications. It will provide prospective teachers with games, drama activities, and artistic projects to help them understand AI technologies and explore how to utilize these technologies in educational environments. For example, role-playing games will be organized to understand how an AI model is trained, and decision-making processes of AI will be explored through drama activities. This approach allows participants to experience and learn theoretical knowledge practically.
Prerequisites No the prerequisite of lesson.
Corequisite No the corequisite of lesson.

COURSE LEARNING OUTCOMES
1Learn the basics of artificial intelligence and machine learning through games and art activities.
2Understand how AI is used in educational technologies.
3Discuss and comprehend ethical issues related to AI.
4Analyze and implement AI-supported applications.
5Develop strategies for integrating AI into education

COURSE'S CONTRIBUTION TO PROGRAM
PO 01PO 02PO 03PO 04PO 05PO 06PO 07PO 08PO 09PO 10PO 11PO 12PO 13PO 14
LO 001 4  4  4      
LO 002 44 44 4 2 4  
LO 003 44 44 4 2 4  
LO 004 44 44 4 4 4  
LO 005 44 44 4 4 4  
Sub Total 2016 2016 20 12 16  
Contribution04304304020300

ECTS ALLOCATED BASED ON STUDENT WORKLOAD BY THE COURSE DESCRIPTION
ActivitiesQuantityDuration (Hour)Total Work Load (Hour)
Course Duration (14 weeks/theoric+practical)21428
Hours for off-the-classroom study (Pre-study, practice)717
Mid-terms177
Final examination11010
Total Work Load

ECTS Credit of the Course






52

2
COURSE DETAILS
 Select Year   


 Course TermNoInstructors
Details 2026-2027 Fall2HÜSEYİN ÖZÇINAR


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Course Details
Course Code Course Title L+P Hour Course Code Language Of Instruction Course Semester Mode of Delivery
OMB 5024 ARTIFICIAL INTELLIGENCE EDUCATİON THROUGH GAMES AND ART 2 + 0 2 Turkish 2026-2027 Fall Face to Face
Course Coordinator  E-Mail  Phone Number  Course Location Attendance
Prof. Dr. HÜSEYİN ÖZÇINAR hozcinar@pau.edu.tr EGT A0331-03 %
Goals This course aims to introduce the fundamental concepts of artificial intelligence to prospective teachers without technical backgrounds, using interactive methods such as games, theater, and art. Participants will learn how AI works and how it can be used in educational settings in an interactive and creative manner.
Content The course is designed to cover the basics of AI and its educational applications. It will provide prospective teachers with games, drama activities, and artistic projects to help them understand AI technologies and explore how to utilize these technologies in educational environments. For example, role-playing games will be organized to understand how an AI model is trained, and decision-making processes of AI will be explored through drama activities. This approach allows participants to experience and learn theoretical knowledge practically.
Topics
Materials
Materials are not specified.
Resources
Course Assessment
L+P: Lecture and Practice
PQ: Program Learning Outcomes
LO: Course Learning Outcomes