759 COMPUTER PROGRAMMING

GENERAL INFORMATION
Computer Technology and Programming, the two-year college education provides. This program of vocational high school examinations each year and approximately 50 non-transition and ÖSYS examination (RE) +50 (SE) students are enrolled.

Objective
The aim of this program is to educate students to become computer technicians with good knowledge of computer programming, internet technologies and database management systems


Admission Requirements
Determines by the ÖSYM according to the regulations set by the YÖK.

Graduation Requirements
Students are required to complete all compulsory and elective courses in the curriculum successfully with no failing grades, including compulsory internship trainings and summer practises, and have a minimum CGPA requirement as stated in Pamukkale University’s associate program guidance.

Career Opportunties
Employed by companies that produce assets/service in computer programming sector, give computer software and web services.

Qualification Awarded
Computer Programming

Level of Qualification
Short Cycle (Associate's Degree)

Recognition of Prior Learning


Qualification Requirements and Regulations
Students are required to complete all compulsory and elective courses in the curriculum successfully with no failing grades, including compulsory internship trainings and summer practises, and have a minimum CGPA requirement as stated in Pamukkale University’s associate program guidance.

Access to Further Studies
Without examination the graduates of Anadolu University Open Education Faculty have the right to migrate 3.sınıfına. In addition, DGS, if they are successful in the graduate program of formal education there are opportunities to continue.

Mode of Study
Full Time

Examination Regulations, Assessment and Grading
Measurement and evaluation methods that is applied for each course, is detailed in "Course Structure&ECTS Credits".

Contact (Programme Director or Equivalent)
PositionName SurnamePhoneFaxE-Mail
HEAD OF DEPARTMENT Lecturer ALİ COŞKUN  alicoskun@pau.edu.tr


PROGRAM LEARNING OUTCOMES
1Have the computer basic usage information
2Reads the official and technical documents in Turkish and foreign languages​​, understand and prepare them
3Will be familiar with basic mathematical and physical issues.
4Claim to the ideals and principles of the Democracy, with Turkey's interests in a complex network of international relations.
5Word processing, spreadsheet, presentation, database and uses graphics-based designed programs, the and program development of these programs produces programs using modules.
6Defective solve problems that do not require the expertise of a computer to detect the problem
7Using the operating system and network management to have sufficient knowledge
8Will have enough knowledge about web page design and internet usage.
9Have the ability to produce the algorithm in the field of computer programming.
10Makes analysis and design of a process in accordance with a defined target.
11Uses its quantitative and technical information with computer programming.
12Codes and updates a program desired.
13Apply theoretical knowledge learned in their field and teach other people
14Takes measures for information security.
15Will have the ability of analytical thinking.
16Expresses itself in a community.
17Becomes aware of social responsibilities and performs in a healthy way of interpersonal communication.
18Obtains to information on quality and standards of basic business management.
19Obtains to information on computer control systems.
TEACHING & LEARNING METHODS
NameComments
LecturingLecturing is one of the methods that come first, where the teacher is in the center. It is a method where the teacher actively describes topics and the students are passive listeners. With this method, lesson proceeds in the form of report, description and explanation.
DebateDepending on the situation, debate is a tool that allows all students, or a specific portion of the class to participate in the lesson. In this method, members of the group discuss a topic by addressing the various points of view and discuss alternative opinions about problem-solving.
DemonstrationIn this method the teacher demonstrates, an experiment, test, in front of the class. And then assists students to do so too. Students learn not only by just by looking and watching, but also by taking part and participating. This method is usually applied when teaching skills.
Case Study Case studies require students to actively participate while using an analytical perspective to think about real and problematic events. The problematic event may be real or very close to real life. Student(s) working on the documents that include the necessary data and descriptions of the
Problem SolvingThe name given to any doubt or ambiguity that arises is, a problem. Problems which usually have a role in human life, that have preventing or annoying aspects are solved by considering the stages of scientific methods. (a) Problems are determined. (b) The problem is identified. 
Cooperative LearningCooperative Learning is; a kind of learning that is based on the students working together for a common purpose. Children with different skills come together in heterogeneous groups to learn by helping each other. Students gain experiences such as becoming aware of the unity
Questions –AnswersThe different types of Questions used (associative, differential, assessment, requesting information, motivating, and brainstorming) although students get in to more active positions during the process; the method is teacher-centered. If possible Questions, that serve a purpose and
Simulation Expresses situations where in real life learning is dangerous, difficult to reach and expensive and where students work on models which are very similar to the real thing. For example, before airplane pilots and astronauts embark their aircrafts and spacecrafts, they perform applications
ProjectProject-based learning is a learning way which leads students to deal with interesting problems and to create extraordinary products at the end of this. It allows students to use their creativity and it requires them to look at events perceptively.

PO - NQF-HETR Relation
NQF-HETR CategoryNQF-HETR Sub-CategoryNQF-HETRLearning Outcomes
INFORMATION  01
SKILLS  01
SKILLS  02
COMPETENCIESCommunication and Social Competence 01
COMPETENCIESCommunication and Social Competence 02
COMPETENCIESCommunication and Social Competence 03
COMPETENCIESCommunication and Social Competence 04
COMPETENCIESCompetence to Work Independently and Take Responsibility 01
COMPETENCIESCompetence to Work Independently and Take Responsibility 02
COMPETENCIESCompetence to Work Independently and Take Responsibility 03
COMPETENCIESField Specific Competencies 01
COMPETENCIESField Specific Competencies 02
COMPETENCIESLearning Competence 01
COMPETENCIESLearning Competence 02
COMPETENCIESLearning Competence 03
    

PO - FOE (Academic)
FOE CategoryFOE Sub-CategoryFOELearning Outcomes
INFORMATION  01
SKILLS  01
SKILLS  02
SKILLS  03
COMPETENCIESCommunication and Social Competence 01
COMPETENCIESCompetence to Work Independently and Take Responsibility 01
COMPETENCIESField Specific Competencies 01
COMPETENCIESLearning Competence 01
    

PO - FOE (Vocational)
FOE CategoryFOE Sub-CategoryFOELearning Outcomes
INFORMATION  01
SKILLS  01
SKILLS  02
SKILLS  03
COMPETENCIESCommunication and Social Competence 01
COMPETENCIESCompetence to Work Independently and Take Responsibility 01
COMPETENCIESField Specific Competencies 01
COMPETENCIESLearning Competence 01
    

COURS STRUCTURE & ECTS CREDITS
Year :
1st Semester Course Plan
Course CodeCourse TitleL+P HourECTSCourse Type
ATI 101 ATATURK´S PRINCIPLES AND HISTORY OF TURKISH REVOLUTION - I 2+0 2 Compulsory
TKD 101 TURKISH LANGUAGE - I 2+0 2 Compulsory
CBPG 107 MATHEMATICS 3+1 5 Compulsory
CBPG 103 PROGRAMMING BASICS 3+1 6 Compulsory
CBPG 105 OFFICE SOFTWARES 3+1 5 Compulsory
CBPG 109 RESEARCH METHODS AND TECHNIQUES 2+0 2 Compulsory
- Elective-I 3+0 3 Elective
- Elective-10 2+0 2 Elective
- Foreign Language-I 2+0 3 Elective
  Total 30  
1st Semester Elective Groups : Elective-10
1st Semester Elective Groups : Elective-I
1st Semester Elective Groups : Foreign Language-I

2nd Semester Course Plan
Course CodeCourse TitleL+P HourECTSCourse Type
ATI 102 ATATURK´S PRINCIPLES AND HISTORY OF TURKISH REVOLUTION - II 2+0 2 Compulsory
TKD 102 TURKISH LANGUAGE - II 2+0 2 Compulsory
CBPG 150 INTERNSHIP - I (15 WORKDAYS) 0+0 3 Compulsory
CBPG 112 DEPARTMENTAL MATHEMATICS 3+0 3 Compulsory
CBPG 108 DATABASE I 3+1 4 Compulsory
CBPG 104 COMPUTER HARDWARE 1+1 3 Compulsory
CBPG 106 GRAPHICS AND ANIMATION - I 2+1 3 Compulsory
CBPG 201 VISUAL PROGRAMMING - I 3+1 3 Compulsory
KRY 201 CAREER PLANNING 2+0 2 Compulsory
- Elective-II 3+1 2 Elective
- Foreign Language-II 2+0 3 Elective
  Total 30  
2nd Semester Elective Groups : Elective-II
2nd Semester Elective Groups : Foreign Language-II

3rd Semester Course Plan
Course CodeCourse TitleL+P HourECTSCourse Type
CBPG 203 INTERNET PROGRAMMING I 3+1 5 Compulsory
CBPG 102 OBJECT ORIENTED PROGRAMMING I 3+1 5 Compulsory
CBPG 205 DATABASE-II 3+1 5 Compulsory
CBPG 202 VISUAL PROGRAMMING - II 3+1 5 Compulsory
- Elective-3 2+1 3 Elective
- Elective-5 2+0 2 Elective
- Elective-9 3+1 5 Elective
  Total 30  
3rd Semester Elective Groups : Elective-3
3rd Semester Elective Groups : Elective-5
3rd Semester Elective Groups : Elective-9

4th Semester Course Plan
Course CodeCourse TitleL+P HourECTSCourse Type
CBPG 204 INTERNET PROGRAMMING II 3+1 5 Compulsory
CBPG 206 SYSTEM ANALYSIS AND DESIGN 3+1 3 Compulsory
CBPG 208 OBJECT ORIENTED PROGRAMMING II 3+1 5 Compulsory
CBPG 250 INTERNSHIP - II (15 WORKDAYS) 0+0 3 Compulsory
- Elective-3-4 3+0 3 Elective
- Elective-6 3+1 4 Elective
- Elective-7 3+0 2 Elective
- Elective-8 3+1 5 Elective
  Total 30  
4th Semester Elective Groups : Elective-3-4
4th Semester Elective Groups : Elective-6
4th Semester Elective Groups : Elective-7
4th Semester Elective Groups : Elective-8


COURSE & PROGRAM LEARNING OUTCOMES
Year : Compulsory Courses
Course TitleC/EPO 01PO 02PO 03PO 04PO 05PO 06PO 07PO 08PO 09PO 10PO 11PO 12PO 13PO 14PO 15PO 16PO 17PO 18PO 19
ATATURK´S PRINCIPLES AND HISTORY OF TURKISH REVOLUTION - IC                   
ATATURK´S PRINCIPLES AND HISTORY OF TURKISH REVOLUTION - IIC                   
CAREER PLANNINGC                   
COMPUTER HARDWAREC*    *    **       
DATABASE IC*   *  * *         
DATABASE-IIC    *              
DEPARTMENTAL MATHEMATICSC  *           *    
GRAPHICS AND ANIMATION - IC*   *  *           
INTERNET PROGRAMMING IC*      *   *       
INTERNET PROGRAMMING IIC    *  *  **  *    
INTERNSHIP - I (15 WORKDAYS)C            *      
INTERNSHIP - II (15 WORKDAYS)C            *      
MATHEMATICSC  *                
OBJECT ORIENTED PROGRAMMING IC    *     **  *    
OBJECT ORIENTED PROGRAMMING IIC    * *   **  *    
OFFICE SOFTWARESC    *              
PROGRAMMING BASICSC        *******    
RESEARCH METHODS AND TECHNIQUESC*           *      
SYSTEM ANALYSIS AND DESIGNC *          *      
TURKISH LANGUAGE - IC                   
TURKISH LANGUAGE - IIC                   
VISUAL PROGRAMMING - IC*         ** *     
VISUAL PROGRAMMING - IIC    *    ***  *    
Click to add elective courses...
Elective Courses
Course TitleC/EPO 01PO 02PO 03PO 04PO 05PO 06PO 07PO 08PO 09PO 10PO 11PO 12PO 13PO 14PO 15PO 16PO 17PO 18PO 19
ARTIFICIAL INTELLIGENCEE                   
ARTIFICIAL NEURAL NETWORKSE                   
BASICS OF NETWORKINGE*     *            
BASICS OF WEB DESIGNE       *           
BUSINESS ADMINISTRATION IE                 * 
COMMUNICATIONE               **  
CONTENT MANAGEMENT SYSTEME*      *           
DATA STRUCTURES AND ALGORITHMSE                   
DATABASE AND DATABASE MANAGEMENTE*   *     *        
DEPARTMENTAL FOREIGN LANGUAGE IE *         *       
DIGITAL ELECTRONICE     *             
ENGLISH- IE                   
ENGLISH-IIE                   
ENTREPRENEURSHIPE                   
FINANCIAL LITERACYE                   
GRAPHICS AND ANIMATION-IIE    *     ***      
INFORMATION AND COMMUNICATION TECHNOLOGYE  * *              
INFORMATION TECHNOLOGIES (IT) LAWE                   
INTRODUCTION TO GAME PROGRAMMINGE                   
MANAGEMENT INFORMATION SYSTEMSE                   
MEDIA LITERACYE                   
MOBILE PROGRAMMINGE                   
OCCUPATIONAL HEALTH AND SAFETYE                   
OPEN SOURCE OPERATING SYSTEME      *            
PROBABILITY AND STATISTICSE                   
PROFESSIONAL ETHICSE    *  *           
QUALITY ASSURANCE AND STANDARDSE                 * 
ROBOTICS APPLICATIONS AND CODING E                   
SENSORSE                  *
SERVER OPERATNG SYSTEMSE      *            
SOFTWARE ARCHITECTURESE         * *       
SOFTWARE INSTALLATION AND MANAGEMENTE*         **       
VISUAL PROGRAMMING - IIIE          **  *    
WEB EDITORE       * *         
WEB PROJECT MANAGEMENTE       *     *     
L+P: Lecture and Practice
C: Compulsory
E: Elective
PO: Program Learning Outcomes
TH [5]: Too High
H [4]: High
M [3]: Medium
L [2]: Low
TL [1]: Too Low
None [0]: None
FOE [0]: Field of Education
NQF-HETR : National Qualifications Framework For Higher Education in Turkey